Ooze is a game which centers on a green monster that is destroying the earth. The client’s brief was to make the background elements look scary and dull, with the monster looking mellow in comparison to offer contrast.
We were provided with a sample of the client’s idea for the monster and asked to design the character using that as the base. The character needed to seem appealing but also have a sense of dangerousness to it, and that was the challenge we needed to overcome.
We needed to make sure that the art style and the colours complimented each other in a way that didn’t look too bright and mellow while also not seeming too ominous. Our designer conducted his own research before deciding on a suitable art style to capture the essence of the character. Once the initial pencil sketch was complete he took to Photoshop to fine tune it and add in the colour tones and effects that would bring the character to life.
Once all last minute tweaks were complete we shared the design with the client to get their approval to move ahead on the remaining designs. Apart from a few minor tweaks the design was approved and we were given a concept for the layout of the scene that needed to be designed, following which additional characters would also be designed.
Working individually on each section, our designer completed structuring the scene and the extra characters for the game. Additional buttons and text also needed to be handcrafted to maintain a consistency in the game layout, which we ensured was made to measure. With the client’s approval we sent the final artwork files for development to the client to begin work on the project.
The game is centered around a newspaper article appearing on the Kidtropolis Herald, which users can customize and print. The aim is to give players the creative opportunity to create their own news article.
Our task was to design the instruction screens and the layout on which the users would design their news article. The client provided us with guidelines to the content for the screens along with specifications as to how the design of the Newspaper article should be.
Colours needed to be kept simple to mirror the idea of an actual newspaper and therefore we chose to play around with the fonts so as to keep it interesting for the young users. Once we had decided on a theme to follow for the designs it was a matter of coordinating the look on all the screens and ensuring that the designs were clean and polished for which we ensured careful attention to detail in all aspects.
We shared the designs with the client and received the go ahead for the remaining screen designs. Additionally we were to design for another feature in the game that allowed users to create their own newspaper advertisement. For this we were assigned the task of pre-determining the layout and the fonts that would be made available. It was also up to us to design the clip-arts that would be available for users to choose from when creating the advert.
We took this opportunity to add more colour to the game and add enough variety to keep it attractive but still resemble a model newspaper. Once we had finished with the final touches we sent the finalized artwork files to the client for development.
Rescue Mission Maze is a single or multi-player game which focuses on a rescue mission where the players are sent through a virtual forest to lead the lost spies back to their home base.
We were presented with the task of initially designing the virtual forest grounds upon which the game takes place. Users will be offered two angles of vision into the forest- a marked track from an elevated view and the first hand direct view from the perspective of the character.
As the game accommodated up to four players, each player’s view and path would be different therefore we needed to take care to create a variety in the paths that were designed. Each element complimenting the spy factor of the game.
Once we had completed work on the virtual forest we were assigned with the task of designing the characters and the other elements that were required to complete the fame.
Other details such as the text, tone, information screens and buttons were designed simultaneously as we completed work on the characters and the other features of the game. We had worked closely with the client in finalizing the designs for the game and once we had completed with the minor tweaks and improvements we sent across the files to commence developing the game.